AI Insights · Timothy · January 2022
Top 5 Snake Games in Latin America: Q4 2021 Performance
Explore the performance of the top 5 snake games in Latin America during Q4 2021, including trends in downloads, revenue, and active users.
In Q4 2021, the top 5 snake games on a unified platform in Latin America demonstrated diverse performance trends. Data from Sensor Tower reveals interesting insights into their weekly downloads, revenue, and active user metrics.
Snake Rivals - io Snakes Games from Supersolid Ltd saw fluctuations in its weekly revenue, peaking at around $1.4K in mid-October. Weekly downloads varied, starting at approximately 17.9K in late September and ending at 13.5K in the last week of December. Active users showed a slight decline from about 52.6K to 40.6K over the quarter.
Little Big Snake by LittleBigSnake, Inc experienced a notable increase in weekly revenue towards the end of December, reaching $1.7K. Downloads also increased, beginning at 7.3K in late September and rising to nearly 13K by the end of the quarter. Active users grew from 33.4K to 39.6K during the same period.
WormsZone.io - Hungry Snake from Azur Interactive Games Limited showed a steady trend in weekly revenue, peaking at $357 in the last week of December. Weekly downloads saw significant fluctuations, starting at 236K in late September, dipping in mid-October, and then rising to 271K by the end of December. Active users remained relatively stable, averaging around 2.9M throughout the quarter.
Snake.io - Fun Online Snake by Kooapps had consistent weekly revenue, peaking at $379 in the final week of December. Downloads began at 259K in late September and surged to nearly 380K by the end of the quarter. Active users increased from 1.7M to approximately 2.1M over the same period.
Finally, slither.io from Lowtech Studios LLC showed a stable revenue pattern, with a peak of $84 in the last week of December. Weekly downloads were robust, starting at 267K in late September and reaching 304K by the end of December. Active users rose from 2.8M to over 3.1M throughout the quarter.
For more detailed insights and data, visit Sensor Tower.